The Teachable Agents Group at Vanderbilt University
 Vanderbilt University | School of Engineering: EECS | ISIS

Learning By Teaching through Video Game Environments

[ Under construction ]

Over the past couple years, there have been renewed attempts to develop high quality video games for education. Our goal in this area is to develop an educational video game that utilizes the learning-by-teaching paradigm. Our approach brings together the entertaining and flow characteristics of video game environments with proven learning theories to advance the state of the art in intelligent learning environments. We have designed and implemented a river adventure. The adventure game design integrates the Neverwinter Nights game engine with our teachable agents system, Betty's Brain. The implementation links the game interface and the game engine with the existing Betty's Brain system and the river ecosystem simulation using a controller written in Java. After preliminary testing, we will run a complete study with the system in a middle school classroom in Fall 2005.


Recent Publications:
Tan, J., Beers, C., Gupta, R. & Biswas, G. (2005). Computer Games as Intelligent Learning Environments: A River Ecosystem Adventure, Intl. Conf. on AI in Education, Amsterdam, The Netherlands.

Presentation:
Tan, Jason. 12th Intl. Conf. on AI in Education. July 22, 2005. Amsterdam, The Netherlands.

Slides (626 KB PDF)   |   Handouts (121 KB PDF - 6 slides to a page)

Screenshot